![]() There are four attachments on it so you'll know once you've successfully hit all of them. In the Medical Bay, shoot the large device hanging from the ceiling, using all four D.I.E wonder weapon upgrades. (Image credit: Treyarch, Activision) How to find the Decontamination Agent After leaving the Dark Aether, return to the Pond and look for the weapon crate perched on the truck. Now head back to the Weapons Lab to insert the Fuse into the Plasma Cutter machine. Shoot the grey box on the floor (under the plane) to pick up the Fuse. Go to the Pond, enter the Dark Aether, and head to the Crash Site. After all three have been discharged, open the Weapons Crate to switch to the D.I.E. Crash Site: On the right side, just before you enter the Tunnel.ĭischarge each crystal into a crate in the corner on the lowest level of the Particle Accelerator.Pond: On the right side of the clearing.Nacht Der Untoten building: Head to the Penthouse.Shockwave to extract them, but you need to make three separate trips as you can't carry them all at once. There are three crystals to find, and you need to use the D.I.E. Take a trip to the Dark Aether by paying the Particle Accelerator another visit. Take the item to the Crash Site and place it on top of the overgrown weapon crate opposite the crashed plane. Be ready to take on a Plaguehound, and make sure you kill it close to the canister, so it fills up with Plaguehound Gas. Make tracks to the Weapons Lab, drop down onto the lower level, and place the Empty Canister in the machine on the wall. Pour the cryogenic liquid over it to switch to the D.I.E. Take the flask to the Medical Bay and look for the weapon crate. It prompts you to collect cryogenic liquid, so press F to add this to your Empty Flask. It's out of reach, so use your Wonder Weapon to drag it towards you.ĭrop down into the Pond and return to the Mutated Fungus tree. Run to the other side of the Penthouse and look for the Empty Canister in the corner. While you're up here, you can also collect another important item. Shoot the box perched on the edge and pick up the Empty Flask. upgrades How to unlock the Cold War Wonder Weapon upgradesīack in the building where you found the Wonder Weapon, walk up the stairs and up the slope to the Penthouse. (Image credit: Treyarch, Activision) Unlock the D.I.E. Exit the Dark Aether and go to the Medical Bay to enter the password on the PC. Repeat the process a third time and hand the diary over. ![]() There's one more stop, so let's retrace our steps to the crafting table in the Particle Accelerator. Look for another blue anomaly and repeat the same process to give the figure the diary. Press F to interact with the anomaly to reveal a 'spectral reflection'. Walk down the stairs, and under that room you'll discover a blue anomaly. Check the room with the computer terminal on the desk and pick up Doctor Vogel's Diary. Head to the Medical Bay and hold F to enter via the anomaly. There's more Dark Aether travelling to do, so let's keep going. Find Doctor Vogel's Diary How to find Doctor Vogel's Diary and the spectral reflections In the Particle Accelerator, use the crafting table in the middle of the room to build the Aetherscope. Yard: Under the stairs on the left side, under the 'Los Angel' graffiti.Particle Accelerator: By the small anomaly portal.The order in which these parts appear is different each time, but the locations are always the same: This time, we're on the hunt for three Aetherscope Parts. Let's take another trip into the Dark Aether. Go ahead and grab the D.I.E Shockwave Wonder Weapon from the skeleton, you've earned it. Once you're able to interact with the machine again, remove the device to access the doorway. ![]() Ready to slay some more zombies? Now that the machine is powered up, lure the zombies towards it so it can suck them up like a big vacuum cleaner. Try to do this while zombies are nearby as the machine will stop working and need to cool if you take too long. To activate the D.I.E Machine, stand near the hole in the wall and press F. More specifically, you're looking for a hole in the wall that has a blue glow, opposite the stairs. This time around you need to find the Living Room on the ground floor. With the remote safely in hand, make your way back to the building in the Yard, where you first spawned at the beginning of the mission.Įnter the building, but don't head up the stairs and out onto the Crash Site like you did before. ![]() Lookout for the Weapons Locker and insert the keycard to retrieve the D.I.E. Let's backtrack to the Weapons Lab again. ![]()
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